Saturday, April 12, 2014

Apperception: The Basics

The magic system in "The Rise of Thaddeus," and all subsequent episodes is something of a different world.

Other RPG's use elemental magic, light and dark magic, or some sort of psychic magic. I want to step outside of the box, and bring something completely new to the table.

This magic system is called "Apperception." It is based on EMOTIONS. Each emotion is called an "affinity."



Here are some examples of some of the spell effects when one of these "affinities" is equipped:

JOY: High damage output, increased movement speed. (Good for berserker build)
FEAR: Causes "Electric chills" when enemies are hit. (Good for sniper build)
RAGE: Explosive damage, charged shot. (Good for mid-range, AOE build)
SATISFACTION: Enemies that are hit become "quenched." Quenched enemies explode after death, damaging nearby enemies. (Good for long-range, AOE, infector build)
LOVE: Leaves a long trail, leech effect, costs health to use. (Good for tank build)
INSPIRATION: Lowered gravity, "Something from nothing" summoning. (Good for long-distance, unit commander build)
GRIEF: "Stricken with grief" effect. Causes enemies to slow. (Good for critical hit, assassin build)
DESIRE: "Obsessed" effect: Enemies take poison damage. "Green with envy" effect. Leech health from enemies. (Good for hit-and-run, assassin build)

No comments:

Post a Comment